Home drills (we avoid the term “homework”)

Tactics Docs.

Some tactics that I culled from  Chess Tactics For Champions by Susan Polgar and Paul Truong.  There are 17 in this series with more to be developed.  Generally the left column is white to move and the right column is black to move.

Susan’s Tactics 1  Susan’s Tactics 2  Susan’s Tactics 3  If you want more email me, I have more than a dozen and can create more.

Exercises.

Culled from www.professorchess.com by Prof. Chester Nuhmentz.  There are one hundred of these. Let me know when you want more.

20 Questions Problem 1   20 Questions Problem 2   20 Questions Problem 3

Checkmate, Stalemate, or Make a Move.

Culled from www.professorchess.com by Prof. Chester Nuhmentz

CSM p1,  CSM p2,  CSM p3CSM p4,  CSM p5

Flashcards– most of these I created.

The top two open directly into flashcards.  The next four open in another site and you click shuffle so they are randomized.

Chess Vocabulary https://quizlet.com/32582160/flashcards/embed Still updating this but trying to avoid regional terms.

Chess Squares—  is it a light or dark square?  To use this 1st press the h on your keyboard. This makes them out of sequence. .

Chess Notation From White’s POV When you start click shuffle so that is not sequential.

Chess Notation From Black’s POV Same as above but this one is harder. They both need to be mastered.

English Opening Tabiyas These are sets of opening or “book” moves.

Chinese Chess Pieces Xiangqi pieces.

Let me know your answers and when you are ready for more.

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Study and practice websites

Practice your tactics 30 minutes/day four or five days/week. Here are some great sites that can be used for free.

 https://blitztactics.com/level-1 This is practice seeing basic patterns that you can get through a lot faster, saving time for more complicated scenes or something to aim for to quickly win the game.   *** In the url (website address place) you can change the number from 1 to 2 or higher.  Otherwise register and sign in to track your progress.

www.ChessTempo.com  All the tactics you have time for.  Adapts to your strength.

www.ChessGym.net  Many types of exercises and endgame practice.

These sites require a username and password.  So use something that you will remember.

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A site that requires commitment is Chess Magnet School. http://www.ChessMagnetSchool.com  This is free to try for the first month.  It takes you through a series of progressive exercises which I can monitor if you enter the class code hit30 when you enroll.

Another great site that is best when paid for is Chess Kid. http://www.ChessKid.com Here you can go through video lessons, puzzles (tactics), play others, go through lessons, and much more. You are totally anonymous as you choose a goofy name for your signin.

 

Reuben Fine’s 30 Rules of Chess

 

The Thirty Rules

TEN OPENING RULES

  1. OPEN with a CENTER PAWN.
  2. DEVELOP with threats.
  3. KNIGHTS before BISHOPS.
  4. DON’T move the same piece twice.
  5. Make as FEW PAWN MOVES as possible in the opening.
  6. DON’T bring out your QUEEN too early.
  7. CASTLE as soon as possible, preferably on the KING SIDE.
  8. ALWAYS PLAY TO GAIN CONTROL OF THE CENTER.
  9. Try to maintain at least ONE PAWN in the center.
  10. DON’T SACRIFICE without a clear and adequate reason.

For a sacrificed pawn you must:
a) GAIN THREE TEMPI,
b) DEFLECT the enemy QUEEN,
c) PREVENT CASTLING,
d) BUILD UP a strong attack.

TEN MIDDLEGAME RULES

  1. Have all your moves fit into definite plans.
    Rules of Planning:   a) A plan MUST be suggested by SOME FEATURE IN THE POSITION.
    b) A plan MUST be based on SOUND STRATEGIC PRINCIPLES.
    c) A plan MUST be FLEXIBLE,
    d) CONCRETE, and
    e) SHORT.Evaluating a Position:1) MATERIAL,
    2) PAWN STRUCTURE,
    3) PIECE MOBILITY,
    4) KING SAFETY,
    5) ENEMY THREATS
  2. When you are material AHEAD, EXCHANGE as many pieces as possible, especially QUEENS.
  3. AVOID serious pawn WEAKNESSES.
  4. In CRAMPED POSITIONS free yourself by EXCHANGING.
  5. DON’T bring your KING out with your OPPONENT’S QUEEN on the board.
  6. All COMBINATIONS are based on DOUBLE ATTACK.*
  7. If your opponent has ONE or MORE pieces EXPOSED, look for a COMBINATION.
  8. IN SUPERIOR POSITIONS, to ATTACK the ENEMY KING, you must OPEN a file (or less often a diagonal) for your HEAVY PIECES (QUEEN and ROOKS).
  9. IN EVEN POSITIONS, CENTRALIZE the action of ALL your PIECES.
  10. IN INFERIOR POSITIONS, the best DEFENSE is COUNTER-ATTACK, if possible.

TEN ENDGAMES RULES

  1. To win WITHOUT PAWNS, you must be at least a ROOK or TWO MINOR PIECES ahead (two knights excepted).
  2. The KING must be ACTIVE in the ENDING.
  3. PASSED PAWNS must be PUSHED (PPMBP).
  4. The EASIEST endings to win are PURE PAWN endings.
  5. If you are ONLY ONE PAWN ahead, EXCHANGE PIECES, not pawns.
  6. DON’T place your PAWNS on the SAME COLOR SQUARES as your BISHOP.
  7. BISHOPS are BETTER than KNIGHTS in all but BLOCKED pawn positions.
  8. It is usually worth GIVING UP A PAWN to get a ROOK ON THE SEVENTH RANK.
  9. ROOKS belong BEHIND PASSED PAWNS (RBBPP).
  10. BLOCKADE PASSED PAWNS with the KING.
  • Combinations often include sacrifices. They include several tactics and MAY include a double attack.

As found on http://www.chessdryad.com/education/sageadvice/thirty/

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